Since 2021 until end of 2024 I've been working for Box Dragon on the game "As we descend".
This big cutie monster was the first boss of the game we made together. I've a special nostlagia about this one. I remember how it was super cool to work all together on it <3
--
I was responsible for the full high to low pipeline, the texturing, integration in unreal engine and shadering.
Thank you to the awesome team at Box Dragon I got to work with on this !
--
Box Dragon Artist Credits:
Art director & Concept artist - Aleks Nikonov
3D Chara - Menghui Fan
3D Enviro - Sacha Veyrier
Animator - Guillaume Delbecque
FX - Théo Le Franc
Tech Art - Edouard Boudet
https://www.artstation.com/niconoff
https://www.artstation.com/menghuifan
https://www.artstation.com/lithium
https://www.artstation.com/guillaumedelbecque
https://www.artstation.com/tl_f
https://www.artstation.com/edouardboudet
Shadering and Hairs made with Edouard Boudet & Menghui Fan
Weakspot system made with Edouard Boudet, Guillaume Delbecque and Théo Lefranc
Demo