Since 2021 until end of 2024 I've been working for Box Dragon on the game "As we descend"
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I was responsible for the, full high to low pipeline, the texturing, integration in unreal engine. With Edouard Boudet, we worked on the shadering. Fedor sculpted another boss named "Bane soldier" that I followed to make it easier to work for Guillaume Delbecque the animator. Thank you to the awesome team at Box Dragon I got to work with on this!
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Box Dragon Artist Credits:
Art director & Concept artist - Aleks Nikonov
3D Chara Fedor Losev
Animator - Guillaume Delbecque
FX - Théo Le Franc
Tech Art - Edouard Boudet
3D Enviro - Sacha Veyrier
https://www.artstation.com/niconoff
https://www.artstation.com/feddark
https://www.artstation.com/guillaumedelbecque
https://www.artstation.com/hedvigkronnas
https://www.artstation.com/vinkelnn
https://www.artstation.com/tl_f
https://www.artstation.com/edouardboudet
https://www.artstation.com/lithium
Animation by Hedvig Kronnäs