Since 2021 until end of 2024 I've been working for Box Dragon on the game "As we descend"
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I was responsible for the basemesh different type of morpho, full high to low pipeline, the texturing and integration in unreal engine.
Menghui did some color touch-ups after integration.
Thank you to the awesome team at Box Dragon I got to work with on this !
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Box Dragon Artist Credits:
Art director & Concept artist - Aleks Nikonov
3D Chara - Menghui Fan
Animator - Guillaume Delbecque
FX - Théo Le Franc
https://www.artstation.com/niconoff
https://www.artstation.com/menghuifan
https://www.artstation.com/guillaumedelbecque
https://www.artstation.com/tl_f